"With Nvidia RTX, core ray-tracing operations are now hardware accelerated by the GPU, making this the fastest version of Cycles yet." "In Blender Cycles we're always looking to reduce render time so artists can iterate faster," said Brecht Van Lommel, lead architect at Blender. Time is money and sluggish performance and delays sap creative inspiration and imagination so this is a very good speedup - especially for large complex photorealistic scenes which can take a long time to render. Looking at the performance numbers in V-Ray for 3DS Max, the new updates will speed up GPU rendering by an average of 40 per cent when compared to general GPU acceleration running on the same RTX hardware says Nvidia. "By supporting Nvidia RTX in V-Ray GPU, we're bringing our customers an exciting new boost in their GPU production rendering speeds." "Accelerating artist productivity is always our top priority, so we're quick to take advantage of the latest ray tracing hardware breakthroughs," said Phillip Miller, vice president of product management at Chaos Group. Both Chaos Group's V-Ray and Blender's Cycles got RTX support added this week.
While support for RTX On in PC games has been underwhelming in quality of experience and quantity, depending on various factors, the green team and partners appear to be firing on all cylinders in the creative application sphere. If it’s a problem only Chaos Group can resolve they will put you in touch with someone who can fix it.įor what it’s worth, it would have been helpful to tell us which OS, and the error messages.Nvidia has announced that this week two further professional creative applications have added support for its RTX technology. If you don’t understand the installation instructions, call the shop for advice and clarification. If it doesn’t work after you correctly followed the installation instructions, take it back to the shop. The bottom line is you bought something from a shop. If you already owned a licence it would have to be upgraded, if not they should have provided you with the correct support to be able to run it. If it isn’t working, you should probably contact your V-Ray reseller in the first instance and advise them of whatever error messages are showing in the Blender console.
You need to install the dongle driver, licence server and V-Ray.
You would have received instructions on how to install and run the licence server with the dongle drivers and licence server software. The hardware dongle doesn’t run V-Ray, it runs the licence server. I’ve succeeded to run the server but my dongle is running Vray for 3ds max 1.5… Vray never asked me the licence so I don’t know if the dongle key is used or not… (I got a dongle key but I don’t understand how it’s used)…
Speaking of vray 3.0: Not sure if it was perfectly good timing to buy vray 2.0 just now - with vray standalone 3.0 around the corner you can only hope to fall under some kind of grace period to get a free upgrade when it arrives. But vray/blender 3.0 nightlies are supposed to run with vray 2.0, too, only some vray 3.0 specific functions and nodes will (naturally!) not work. From my understanding they’re working on vray 3.0 integration into vray/blender for quite some time now, that’s why they haven’t released a newer “final” version since 2.69. They will check if you’re a licensed customer and provide you with access to the nightly repository. Drop an email to Chaosgroup’s support team at. Newer versions of vray/blender are afaik available as “nightlies”. Then launch vray/blender: The license server checks the validity of the hardware dongle and will allow vray to run when called from within blender. Make sure the license server is up and running - it will throw an error message if you launch it without the dongle plugged in. B) the vray license server (vrlservice_adv_2xxxx_圆4.exe)Ĭ) vray standalone (vray_adv_2xxxx_maya_201x_圆4.exe)